Level Design, Lighting and Texturing
Unreal Engine urban environments (Cat Cafe, Dog Cafe and the docks) with outdoor and interior design.
Game Designer focused on immersive environments, visual storytelling, and player experience.
Get to know more about my background and skills.
I have a background in Game Design, UI/UX Design, Computer Science, Economics and cinematic photography
I design spaces where lighting, composition and environment details support mood, guide player attention and strengthen the intended emotional experience.
Selected work from my internship with the University of Inland Norway’s Research and Development Team.
Unreal Engine urban environments (Cat Cafe, Dog Cafe and the docks) with outdoor and interior design.
Classroom prop set modeled in Blender.
Dissertation Project
Authentic Mediterranean city environment with narrow streets, jumpscares and enterable buildings.
Bachelor's Project
World War 2 themed level with a combat scenario and AI enemies.
A detailed mansion level with horror, jumpscare elements.
A 2D platformer psychological-horror game created during a game jam where I served as the level designer.
A fast-paced arcade prototype where you pilot a rocket through the martian landscape.